Other than that, Paveethra found a way to add in the 3D maya file into indesign. However, the process is really tedious and there's many to do. Firstly, we have to export the model into obj. file and then change it into u3d file. From Adobe Acrobat, we can view the model.
Didn't know how to export to obj at first but I do found an easier way with a basic tutorial online :
http://www.youtube.com/watch?v=OuD1ZbDtwws
The way it was taught, it sounded really easy but I couldn't get the texture out from Maya (that I added it). This is how it was previewed in the Adobe Acrobat.
While these are the pedal that I re-add the texture. This time, I added the base label of the pedal (where previously I didn't add it.
They probably look the same when I first model this but I think this is cleaner in a way. Not really in terms of poly faces though.
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